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Pseudo#1575 Possibly missed the boat on this one due to time zone differences, but definitely down to get involved if spaces are still open!
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viewing code for the free scripts
Pseudo replied to scott12345's topic in Software & Script Development Discussion
Take a look at the link Koala gave you, there's several scripts there you can use as a learning resource, there's ample there for you to be able to make your very own script(s). -
1-50 without interruption:
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blackdemon0734 started following Pseudo
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Forgot to mention, if you wanted to stop progressing logs/bows at say, maple, then you can do so by just simply modifying the enum.
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Only on Wednesdays 😕
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Another release for everyone. Features: - Fletches headless arrows from level 1-20 fletching (Have approx 5k arrow shafts and feathers banked). - Fletches the best possible bow (short and long) for it's level, progressively, from Oak shortbows all the way to Magic longbows. - Stops if it detects we're out of the necessary supplies. (Have more than enough of each log required for the progression if you intend on leaving it run for a long time unmonitored). import com.epicbot.api.shared.APIContext; import com.epicbot.api.shared.GameType; import com.ep
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Simple tutorial for you today, I'll be showing you how to compile a script without needing an IDE (ideal for non-scripters/programmers who would like to use a local script or two). 1. If you haven't already, copy and paste the code for the script you want into your favourite text editor. (Notepad works fine). 2. Save the script manually and ensure you set the name exactly as shown below, adding .java on to the end. (Also ensure you're saving as 'All files' not as a '.txt' document). TIP: The name of the script you're compiling can be found like so:
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Here you go boys. Have fun. Any problems or queries, hit me up. To clarify, it's written to thieve men and then progress to the Varrock tea stall at level 5. Traversal is dependant on the EB web walker and I haven't had chance to do much testing, so bare that in mind. import com.epicbot.api.shared.APIContext; import com.epicbot.api.shared.GameType; import com.epicbot.api.shared.entity.*; import com.epicbot.api.shared.model.Skill; import com.epicbot.api.shared.model.Tile; import com.epicbot.api.shared.script.LoopScript; import com.epicbot.api.shared.script.ScriptManifest; import
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EpicBot Early Private Beta Access Spots are OPEN!
Pseudo replied to Mint's topic in News & Announcements
Pseudo#1575