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UI for epic bot parameters

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  • 2 months later...
public class PrivateWalkerGUI extends JFrame {
    private JPanel panel;
    private JLabel label;
    private JComboBox<String> comboBox;
    private JButton button;
    private String areaName;
    private Area area;

    private enum Areas {
        VARROCK ("Varrock", new Area(new Tile(3210, 3422, 0), new Tile(3218, 3433, 0))),
        LUMBRIDGE ("Lumbridge", new Area(new Tile(3221, 3221, 0), new Tile(3226, 3216, 0)));

        private final String name;
        private final Area area;

        Areas(String _name, Area _area) {
            this.name = _name;
            this.area = _area;

    public PrivateWalkerGUI(PrivateWalkerBot bot) {
        setTitle("Private Walker");
        setSize(300, 100);
        setLayout(new BorderLayout());

        panel = new JPanel();
        panel.setLayout(new FlowLayout());

        label = new JLabel("Select an area to walk to: ");

        comboBox = new JComboBox<String>();
        for (Areas a : Areas.values()) {


        button = new JButton("Walk");
        button.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                areaName = (String) comboBox.getSelectedItem();
                for (Areas a : Areas.values()) {
                    if (a.name.equals(areaName)) {
                        area = a.area;




This is a very basic implementation of the GUI system in EpicBot.

Epic bot automatically sets the look and feel (laf) of the Java Swing GUI. So you don't really need to worry about it too much.

Edited by crashbashash
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