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[Open Source] Falador Water Jug Filler


Zynava
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Third script release! 🥳 Do you like my free scripts? Please show your support and Buy Me a Coffee!  

This one is really simple. Have empty jugs in your bank & bot will withdraw, fill them at pump, bank, rinse & repeat.

CODE:
 

import com.epicbot.api.shared.APIContext;
import com.epicbot.api.shared.GameType;
import com.epicbot.api.shared.entity.ItemWidget;
import com.epicbot.api.shared.entity.SceneObject;
import com.epicbot.api.shared.methods.*;
import com.epicbot.api.shared.model.Area;
import com.epicbot.api.shared.script.LoopScript;
import com.epicbot.api.shared.script.ScriptManifest;
import com.epicbot.api.shared.util.paint.frame.PaintFrame;
import com.epicbot.api.shared.util.time.Time;
import com.epicbot.api.shared.webwalking.model.RSBank;

import java.awt.*;

@ScriptManifest(name = "Water Jug Filler by Zynava", gameType = GameType.OS)
public class WaterJugFiller extends LoopScript {

    /***BEGIN VARIABLES***/
    private String status = "Starting";
    private final Area PUMP_POS = new Area(2949, 3382, 2949, 3383);
    IBankAPI myBank() { return getAPIContext().bank(); }
    IInventoryAPI myInv() { return getAPIContext().inventory(); }
    IWebWalkingAPI webWalking() { return getAPIContext().webWalking(); }
    IWalkingAPI walking() { return getAPIContext().walking(); }
    ILocalPlayerAPI localPosition() { return getAPIContext().localPlayer(); }
    IObjectsAPI localObject() { return getAPIContext().objects(); }
    /***END VARIABLES***/

    @Override
    public boolean onStart(String... strings) {
        return true;
    }

    @Override
    protected int loop() {
        //On script start, if inventory is empty...
        if(myInv().isEmpty()) {
            setStatus("Banking");
            bank();
        }
        // If inv if full, bank
        if(myInv().isFull()) {
            if(myInv().onlyContains("Jug of water")) {
                setStatus("Banking");
                bank();
            } else if(myInv().contains("Jug") && !PUMP_POS.contains(localPosition().getLocation())) {
                webWalking().walkTo(PUMP_POS.getRandomTile());
            } else if(myInv().contains("Jug") && PUMP_POS.contains(localPosition().getLocation())) {
                SceneObject PUMP = getPump();
                ItemWidget jug = myInv().getItem("Jug");
                if(PUMP != null) {
                    setStatus("Filling jugs");
                    if(jug != null) {
                        Time.sleep(2000, jug::interact);
                        Time.sleep(2000, PUMP::interact);
                    }
                }
            }
        // If moving, don't do anything
        } else if(localPosition().isMoving()) {
            Time.sleep(1000, () -> !localPosition().isMoving());
        // If out of run and we have some to use, enable run
        } else if(walking().isRunEnabled() && walking().getRunEnergy() > 15) {
            if(walking().setRun(true)) {
                Time.sleep(2000, () -> walking().isRunEnabled());
            }
        }
        return 100;
    }

    public void setStatus(String status){
        this.status = status;
    }

    public void bank() {
        if(myBank().isOpen()) {
            if(!myInv().onlyContains("Jug")) {
                myBank().depositInventory();
                Time.sleep(2000, () -> myInv().isEmpty());
            } else {
                if(myBank().withdrawAll("Jug")) {
                    Time.sleep(2000, () -> myInv().onlyContains("Jug"));
                } else {
                    Time.sleep(2000, () -> myBank().close());
                    Time.sleep(4000, () -> getAPIContext().game().logout());
                    getAPIContext().script().stop("Stopping script");
                }
            }
        } else {
            webWalking().walkTo(RSBank.FALADOR_WEST.getTile());
            myBank().open();
        }
    }

    public SceneObject getPump() {
        return localObject().query().nameMatches("Waterpump").results().nearest();
    }


    @Override
    protected void onPaint(Graphics2D g, APIContext ctx) {
        PaintFrame frame = new PaintFrame("Water Jug Filler by Zynava");
        frame.addLine("status", status);
        frame.draw(g, 0, 170, ctx);
    }
}

 

Edited by Zynava
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