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Collection Adventurer Jon Path Rewards


TheKevin

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GET rdy for it guys @veedubman87 and me finished and i tested it: Adventurer Jon Collection without anything to do self. 
So it will go to the Jon, claim what is claimable and walk to the castle bank to deposit all (inv. & Euip) and stops.

Edit: Found a problem by some more and longer testings, its fixed. Problem with script stucks sometime by jon doesnt appear anymore.

Edit 2: Last fix now with a area updated.
 

import com.epicbot.api.shared.APIContext;
import com.epicbot.api.shared.GameType;
import com.epicbot.api.shared.entity.NPC;
import com.epicbot.api.shared.model.Area;
import com.epicbot.api.shared.script.LoopScript;
import com.epicbot.api.shared.script.ScriptManifest;
import com.epicbot.api.shared.util.time.Time;


@ScriptManifest(name = "Adventurer Jon Collector", gameType = GameType.OS)
public class CollectPathRewards extends LoopScript {
    
    private final Area FrontAdventureJon = new Area (3231, 3233, 3233, 3235);
    private final Area Lumbridge_Bank = new Area(2, 3207, 3222, 3210, 3215);
    public int Phase = 1;
    APIContext ctx;

    @Override
    public boolean onStart(String... strings) {
        System.out.println("Walk to Jon to collect the Rewards");
        ctx = getAPIContext();
        return true;
    }

    @Override
    protected int loop() {
        System.out.println(FrontAdventureJon);
        if (Phase == 3) {
            System.out.println("Banking");
            walkBank();
        }else if (!FrontAdventureJon.contains(ctx.localPlayer().getLocation()) || Phase == 1) {
            System.out.println("Walk to Jon");
            walkToAdventurePathDude();
        }else if (FrontAdventureJon.contains(ctx.localPlayer().getLocation()) && Phase == 2) {
            System.out.println("Collecting Items");
            collect();
        }
        else{
            System.out.println("Failed");
            getAPIContext().game().logout();
        }
        return 100;
    }

    public void walkToAdventurePathDude(){

        if ((getAPIContext().walking().getRunEnergy() >= 40) && (!getAPIContext().walking().isRunEnabled())){
            getAPIContext().walking().setRun(true);
        }

        if (!isActioning()){
            getAPIContext().webWalking().walkTo(FrontAdventureJon.getCentralTile());
        }

        if (FrontAdventureJon.contains(ctx.localPlayer().getLocation())){
            Phase = 2;
        }
    }

    public void collect (){

        if (getAPIContext().dialogues().isDialogueOpen()) {
            if (getAPIContext().dialogues().canContinue()) {
                getAPIContext().dialogues().selectContinue();
                Time.sleep(3000);
            } else {
                Phase = 3;
            }
        } else {
            NPC Jon = ctx.npcs().query().nameMatches("Adventurer Jon").results().first();
            if (Jon.interact("Claim")) {
                Time.sleep(3000 , () -> getAPIContext().dialogues().isDialogueOpen());
            }
        }
    }

    public void walkBank(){

        if ((getAPIContext().walking().getRunEnergy() > 40 && !(getAPIContext().walking().isRunEnabled()))){
            getAPIContext().walking().setRun(true);
        }
        if (Lumbridge_Bank.contains(ctx.localPlayer().getLocation())) {
            if (ctx.bank().isOpen()) {
                if (!ctx.inventory().isEmpty()) {
                    ctx.bank().depositEquipment();
                    Time.sleep(2000, () -> ctx.equipment().isEmpty());
                    ctx.bank().depositInventory();
                    Time.sleep(2000, () -> ctx.inventory().isEmpty());
                }
                else {
                    ctx.script().stop("Rewards Collected");
                }
            }
            else {
                ctx.bank().open();
            }
        }
        else {
            ctx.webWalking().walkTo(Lumbridge_Bank.getCentralTile());
        }
    }

    public boolean isActioning(){
        return getAPIContext().localPlayer().isAnimating() || getAPIContext().localPlayer().isMoving();
    }
}

 

 

 

CollectPathRewards.class

Edited by TheKevin
Area for Jon wasnt good
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