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Developing a "making pie shells" script


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13 hours ago, 0707 said:

Was hoping someone could make a script for this. let me know if possible?

 

155140533_ScreenShot2021-04-20at2_10_01AM.thumb.png.bc5b350864b87eb6054b1980031fa71f.png

Screen Shot 2021-04-20 at 2.13.54 AM.png

No private script sales allowed,

Plus pro cooker should be able to do this

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Enjoy.

import com.epicbot.api.shared.APIContext;
import com.epicbot.api.shared.GameType;

import com.epicbot.api.shared.script.LoopScript;
import com.epicbot.api.shared.script.ScriptManifest;
import com.epicbot.api.shared.util.paint.frame.PaintFrame;
import com.epicbot.api.shared.util.time.Time;

import java.awt.*;

@ScriptManifest(name = "Pie Sheller", gameType = GameType.OS)
public class PieSheller extends LoopScript {

	private long startTime;

	@Override
	public boolean onStart(String... strings) {
		startTime = System.currentTimeMillis();
		return true;
	}

	@Override
	protected int loop() {
		if (!getAPIContext().inventory().contains("Pastry dough", "Pie dish")) {
			bank();
		} else {
			combine();
		}
		return 700;
	}

	private void bank() {
		if (!getAPIContext().bank().isOpen()) {
			getAPIContext().bank().open();
			Time.sleep(5_000, () -> getAPIContext().bank().isOpen());
		}

		else if (getAPIContext().bank().isOpen()) {
			getAPIContext().bank().depositInventory();
			Time.sleep(5_000, () -> getAPIContext().bank().isOpen());
			getAPIContext().bank().withdraw(14, "Pastry dough");
			Time.sleep(5_000, () -> getAPIContext().inventory().contains("Pastry dough"));
			getAPIContext().bank().withdraw(14, "Pie dish");
			Time.sleep(5_000, () -> getAPIContext().inventory().contains("Pie dish"));
			getAPIContext().bank().close();

		}

	}

	private void combine() {
		if (getAPIContext().inventory().contains("Pastry dough", "Pie dish")) {
			getAPIContext().inventory().selectItem("Pastry dough", "Use");
			Time.sleep(5_000, () -> getAPIContext().inventory().isItemSelected());
			getAPIContext().inventory().selectItem("Pie dish");
			Time.sleep(5_000, () -> !getAPIContext().dialogues().isChatOpen());
			getAPIContext().keyboard().sendText(" ", true);
			Time.sleep(30_000, () -> getAPIContext().localPlayer().isAnimating()
					|| !getAPIContext().inventory().contains("Pastry dough", "Pie dish"));

		}
	}

	@Override
	protected void onPaint(Graphics2D g, APIContext ctx) {
		PaintFrame pf = new PaintFrame();
		pf.setTitle("Pie Sheller Script by Marcus");
		pf.addLine("Runtime: ", Time.getFormattedRuntime(startTime));
		pf.draw(g, 0, 90, ctx);
	}
}

 

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7 hours ago, lol_marcus said:

Enjoy.

 

No need to add sleeps after every action 😛 Most functions return you a boolean based on if it was successful or not.

I'd also add some more checks, for example, if you lag for a sec, you'll be missing steps and you're not confirming your functions actually succeeded or not, waiting 5 seconds between each one because it's not doing what the code is expecting etc

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13 hours ago, Proto said:

No need to add sleeps after every action 😛 Most functions return you a boolean based on if it was successful or not.

I'd also add some more checks, for example, if you lag for a sec, you'll be missing steps and you're not confirming your functions actually succeeded or not, waiting 5 seconds between each one because it's not doing what the code is expecting etc

 

The lambda expression would solve the lag example. That`s why I have it wait 5 seconds. If the condition doesn't happen after 5 seconds, it should loop again, no?

Anyway, it's just something quick that I wrote up for the guy who asked for the specific script. Ran it for about an hour and it was fine. 😛

It wouldn't be something I would submit to the script repository.

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On 4/22/2021 at 12:23 AM, lol_marcus said:

Enjoy.

import com.epicbot.api.shared.APIContext;
import com.epicbot.api.shared.GameType;

import com.epicbot.api.shared.script.LoopScript;
import com.epicbot.api.shared.script.ScriptManifest;
import com.epicbot.api.shared.util.paint.frame.PaintFrame;
import com.epicbot.api.shared.util.time.Time;

import java.awt.*;

@ScriptManifest(name = "Pie Sheller", gameType = GameType.OS)
public class PieSheller extends LoopScript {

	private long startTime;

	@Override
	public boolean onStart(String... strings) {
		startTime = System.currentTimeMillis();
		return true;
	}

	@Override
	protected int loop() {
		if (!getAPIContext().inventory().contains("Pastry dough", "Pie dish")) {
			bank();
		} else {
			combine();
		}
		return 700;
	}

	private void bank() {
		if (!getAPIContext().bank().isOpen()) {
			getAPIContext().bank().open();
			Time.sleep(5_000, () -> getAPIContext().bank().isOpen());
		}

		else if (getAPIContext().bank().isOpen()) {
			getAPIContext().bank().depositInventory();
			Time.sleep(5_000, () -> getAPIContext().bank().isOpen());
			getAPIContext().bank().withdraw(14, "Pastry dough");
			Time.sleep(5_000, () -> getAPIContext().inventory().contains("Pastry dough"));
			getAPIContext().bank().withdraw(14, "Pie dish");
			Time.sleep(5_000, () -> getAPIContext().inventory().contains("Pie dish"));
			getAPIContext().bank().close();

		}

	}

	private void combine() {
		if (getAPIContext().inventory().contains("Pastry dough", "Pie dish")) {
			getAPIContext().inventory().selectItem("Pastry dough", "Use");
			Time.sleep(5_000, () -> getAPIContext().inventory().isItemSelected());
			getAPIContext().inventory().selectItem("Pie dish");
			Time.sleep(5_000, () -> !getAPIContext().dialogues().isChatOpen());
			getAPIContext().keyboard().sendText(" ", true);
			Time.sleep(30_000, () -> getAPIContext().localPlayer().isAnimating()
					|| !getAPIContext().inventory().contains("Pastry dough", "Pie dish"));

		}
	}

	@Override
	protected void onPaint(Graphics2D g, APIContext ctx) {
		PaintFrame pf = new PaintFrame();
		pf.setTitle("Pie Sheller Script by Marcus");
		pf.addLine("Runtime: ", Time.getFormattedRuntime(startTime));
		pf.draw(g, 0, 90, ctx);
	}
}

 

oof

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