Chovy Posted November 10 Share Posted November 10 Ideally, you should be using a framework. Here is a snippet of what it should look like... package com.epicbot.framework.items; import java.util.Arrays; import java.util.List; import java.util.regex.Pattern; public class ItemPatterns { public static final Pattern IMBUED_HEART = Pattern.compile("(?:(?:Imbued)|(?:Saturated)) heart"); public static final String INVIGORATE = "Invigorate"; public static final Pattern AVARICE = Pattern.compile("Amulet of avarice"); public static final Pattern EGG_POTATO = Pattern.compile("Egg potato"); public static final Pattern SAPPHIRE_LANTERN = Pattern.compile("Sapphire lantern"); public static final String AGA_PASTE = "Aga paste"; public static final String LYE_PASTE = "Lye paste"; public static final String MOX_PASTE = "Mox paste"; public static final Pattern SEAWEED = Pattern.compile("Seaweed"); public static final Pattern BUCKET_OF_SAND = Pattern.compile("Bucket of sand"); public static final Pattern COINS_PATTERN = Pattern.compile("Coins"); /** * Prayer */ public static final Pattern PRAYER_POTION = Pattern.compile("Prayer potion"); public static final Pattern SUPER_RESTORE = Pattern.compile("Super restore"); public static final Pattern RESTORE_POTION = Pattern.compile("Restore potion"); public static final Pattern BLIGHTED_SUPER_RESTORE = Pattern.compile("Blighted super restore"); /** * 4 Dose Prayers */ public static final Pattern PRAYER_POTION_4 = Pattern.compile("Prayer potion\\(4\\)"); public static final Pattern SUPER_RESTORE_4 = Pattern.compile("Super restore\\(4\\)"); public static final Pattern RESTORE_POTION_4 = Pattern.compile("Restore potion\\(4\\)"); public static final Pattern BLIGHTED_SUPER_RESTORE_4 = Pattern.compile("Blighted super restore(4)"); /** * Items */ public static final Pattern RUNES = Pattern.compile(".* rune"); public static final Pattern LOOTING_BAG = Pattern.compile("Looting bag"); public static final Pattern DRAKANS_MEDALLION = Pattern.compile("Drakan's medallion"); public static final Pattern DODGY_NECKLACE = Pattern.compile("Dodgy necklace"); public static final Pattern WATERING_CAN = Pattern.compile("Watering can ?(\\d+)"); public static final String ROPE = "Rope"; public static final String SPADE_STRING = "Spade"; public static final String WILD_PIE = "Wild pie"; public static final String WILD_PIE_HALF = "Half a wild pie"; public static final String ASH_SANCTIFIER_STRING = "Ash sanctifier"; public static final Pattern SPADE = Pattern.compile("Spade"); public static final Pattern DRAMEN_STAFF = Pattern.compile("(?:(?:Dramen)|(?:Lunar)) staff"); public static final String LOCATOR_ORB = "Locator orb"; public static final String DWARVEN_ROCKCACKE = "Dwarven rock cake"; public static final Pattern RUNE_POUCH = Pattern.compile("(Divine )?Rune pouch( \\(l\\))?"); public static final Pattern DIVINE_RUNE_POUCH = Pattern.compile("Divine rune pouch"); public static final Pattern ASH_SANCTIFIER = Pattern.compile("Ash sanctifier"); public static final Pattern LOCKPICK = Pattern.compile("Lockpick"); public static final Pattern KNIFE = Pattern.compile("Knife"); public static final String PHOENIX_NECKLACE = "Phoenix necklace"; public static final String BLOOD_ESSENCE_ACTIVE = "Blood essence (active)"; public static final String BLOOD_ESSENCE = "Blood essence"; public static final String NINJA_MONKEY_GREEGREE = "Ninja monkey greegree"; public static final String KRUK_MONKEY_GREEGREE = "Kruk monkey greegree"; public static final String BONES_TO_BANANAS = "Bones to bananas"; public static final String BANANA = "Banana"; public static final String DAMAGED_MONKEY_TAIL = "Damaged monkey tail"; public static final String BONES = "Bones"; public static final String COINS = "Coins"; public static final String CRYSTAL_SHARD = "Crystal shard"; public static final String BIRD_NEST = "Bird nest"; public static final String LAW_RUNE = "Law rune"; public static final String ASTRAL_RUNE = "Astral rune"; public static final String RING_OF_RECOIL = "Ring of recoil"; /** * Combat potions */ public static final Pattern COMBAT_POTION_4 = Pattern.compile("Combat potion(4)"); public static final Pattern SUPER_STRENGTH_4 = Pattern.compile("Super strength\\(4\\)"); public static final Pattern SUPER_COMBAT_POTION_4 = Pattern.compile("Super combat potion\\(4\\)"); public static final Pattern DIVINE_SUPER_COMBAT_POTION_4 = Pattern.compile("Divine super combat potion\\(4\\)"); public static final Pattern DIVINE_SUPER_STRENGTH_4 = Pattern.compile("Divine super strength potion\\(4\\)"); public static final Pattern DIVINE_BATTLEMAGE_POTION_4 = Pattern.compile("Divine battlemage potion\\(4\\)"); public static final Pattern BATTLEMAGE_POTION_4 = Pattern.compile("Battlemage potion\\(4\\)"); public static final Pattern DIVINE_MAGE_POTION_4 = Pattern.compile("Divine magic potion\\(4\\)"); public static final Pattern MAGIC_POTION_4 = Pattern.compile("Magic potion\\(4\\)"); public static final Pattern RANGING_POTION_4 = Pattern.compile("Ranging potion\\(4\\)"); public static final Pattern DIVINE_RANGING_POTION_4 = Pattern.compile("Divine ranging potion\\(4\\)"); public static final Pattern DIVINE_BASTION_RANGING_4 = Pattern.compile("Divine bastion potion\\(4\\)"); /** * Normal version of combat potions */ public static final Pattern COMBAT_POTION = Pattern.compile("Combat potion"); public static final Pattern SUPER_STRENGTH = Pattern.compile("Super strength"); public static final Pattern SUPER_COMBAT_POTION = Pattern.compile("Super combat potion"); public static final Pattern DIVINE_SUPER_STRENGTH = Pattern.compile("Divine super strength potion"); public static final Pattern DIVINE_SUPER_COMBAT_POTION = Pattern.compile("Divine super combat potion"); public static final Pattern DIVINE_BATTLEMAGE_POTION = Pattern.compile("Divine battlemage potion"); public static final Pattern BATTLEMAGE_POTION = Pattern.compile("Battlemage potion"); public static final Pattern DIVINE_MAGE_POTION = Pattern.compile("Divine magic potion"); public static final Pattern MAGIC_POTION = Pattern.compile("Magic potion"); public static final Pattern RANGING_POTION = Pattern.compile("Ranging potion"); public static final Pattern DIVINE_RANGING_POTION = Pattern.compile("Divine ranging potion"); public static final Pattern DIVINE_BASTION_RANGING = Pattern.compile("Divine bastion potion"); /** * Other potions */ public static final Pattern ANTIFIRE = Pattern.compile("Antifire potion"); public static final Pattern SUPER_ANTIFIRE = Pattern.compile("Super antifire potion"); public static final Pattern EXTENDED_ANTIFIRE = Pattern.compile("Extended antifire"); public static final Pattern EXTENDED_SUPER_ANTIFIRE = Pattern.compile("Extended super antifire"); public static final Pattern ANTIPOISON = Pattern.compile("Antipoison"); public static final Pattern SUPER_ANTIPOISON = Pattern.compile("Superantipoison"); public static final Pattern ANTIDOTE_PLUS = Pattern.compile("Antidote+"); public static final Pattern ANTIDOTE_PLUS_PLUS = Pattern.compile("Antidote++"); public static final Pattern ANTI_VENOM = Pattern.compile("Anti-venom"); public static final Pattern ANTI_VENOM_PLUS = Pattern.compile("Anti-venom+"); public static final Pattern STAMINA4DOSE = Pattern.compile("Stamina potion\\(4\\)"); public static final Pattern PRAYER4DOSE = Pattern.compile("Prayer potion\\(4\\)"); public static final Pattern prayerPotion = Pattern.compile("Prayer potion\\(4\\)"); public static final Pattern STAMINA_POTION = Pattern.compile("Stamina potion.*"); public static final Pattern ENERGY_POTION = Pattern.compile("Energy potion.*"); public static final Pattern SUPER_ENERGY_POTION_4 = Pattern.compile("Super energy\\(4\\)"); /** * Teleports */ public static final Pattern BURNING_AMULET = Pattern.compile("Burning amulet.*"); public static final Pattern GHORROCK_TAB = Pattern.compile("Ghorrock Teleport"); public static final Pattern RING_OF_DUELING = Pattern.compile("Ring of dueling.*"); public static final Pattern HOUSE_TAB_PATTERN = Pattern.compile("Teleport to house"); public static final Pattern GAMES_NECK = Pattern.compile("Games necklace\\([1-8]\\)"); public static final Pattern GUTHIX_TEMPLE_TELEPORT = Pattern.compile("Guthixian temple teleport"); public static final String HOUSE_TAB = "Teleport to house"; //public static final Pattern houseTabPattern = Pattern.compile("Teleport to house"); public static final Pattern VARROCK_TAB = Pattern.compile("Varrock teleport"); public static final Pattern FALADOR_TAB = Pattern.compile("Falador teleport"); public static final String FALADOR_TAB_STRING = "Falador teleport"; public static final Pattern BATTLEFRONT_TAB = Pattern.compile("Battlefront teleport"); public static final Pattern REV_CAVE_SCROLL = Pattern.compile("Revenant cave teleport"); public static final Pattern SEEDPOD = Pattern.compile("Royal seed pod"); public static final Pattern GLORY = Pattern.compile("Amulet of glory\\([1-6]\\)"); public static final String SPECTRAL_SPIRIT_SHIELD = "Spectral spirit shield"; public static final String KEY_MASTER_TELEPORT = "Key master teleport"; public static final String xerics_Talisman = "Xeric's talisman"; public static final Pattern XERICS_TALISMAN = Pattern.compile("Xeric's talisman"); public static final Pattern MEMOIRS = Pattern.compile("(Kharedst's memoirs|Book of the dead)"); public static final Pattern BOOK_OF_DEAD = Pattern.compile("Book of the dead"); public static final Pattern SOUL_RUNE = Pattern.compile("Soul rune"); public static final Pattern WATSON_TELEPORT = Pattern.compile("Watson teleport"); public static final Pattern WILDY_SWORD_4 = Pattern.compile("Wilderness sword 4"); public static final Pattern ROW = Pattern.compile("Ring of wealth \\([2-5]\\)"); public static final Pattern SLAYER_RING = Pattern.compile("Slayer ring.*"); public static final Pattern NECKLACE_OF_PASSAGE = Pattern.compile("Necklace of passage\\([1-5]\\)"); public static final Pattern SKILLS_NECKLACE = Pattern.compile("Skills necklace(.*)"); public static final Pattern COMBAT_BRACELET = Pattern.compile("Combat bracelet.*"); public static final String FREM_BOOTS = "Fremennik sea boots 4"; public static final Pattern FREMBOOTS_PATTERN = Pattern.compile("Fremennik sea boots 4"); public static final Pattern WILDERNESS_SWORD = Pattern.compile("Wilderness sword.*"); public static final Pattern CONSTRUCTION_CAPE = Pattern.compile("Construct\\. cape.*"); public static final Pattern CRAFTING_CAPE = Pattern.compile("Crafting cape.*"); public static final Pattern BONE_CRUSHER = Pattern.compile("Bonecrusher"); public static final Pattern HERB_SACK = Pattern.compile("(Open )?Herb sack", Pattern.CASE_INSENSITIVE); public static final Pattern SEED_BOX = Pattern.compile("(Open )?seed box", Pattern.CASE_INSENSITIVE); public static final Pattern FIRE_RUNE = Pattern.compile("Fire rune"); public static final Pattern NATURE_RUNE = Pattern.compile("Nature rune"); public static final Pattern RADAS_BLESSING = Pattern.compile("Rada.*"); public static final Pattern ARDY_CLOAK = Pattern.compile("Ardougne cloak.*"); public static final Pattern QUEST_CAPE = Pattern.compile("Quest point cape.*"); public static final String CONSTRUCTION_CAPE_POH_ACTION = "Tele to POH"; public static final String NUMULITE = "Numulite"; public static final Pattern RING_OF_STONE = Pattern.compile("Ring of stone"); public static final Pattern RING_OF_THE_ELEMENTS = Pattern.compile("Ring of the elements"); /** * Essence Pouches */ public static final String SMALL_POUCH = "Small pouch"; public static final String MEDIUM_POUCH = "Medium pouch"; public static final String LARGE_POUCH = "Large pouch"; public static final String GIANT_POUCH = "Giant pouch"; public static final String COLOSSAL_POUCH = "Colossal pouch"; public static final List<Integer> rangedBoosts = Arrays.asList( 23742, // divine 23739, 23736, 23733, 173, // ranged 171, 169, 2444); public static final List<Integer> combatBoosts = Arrays.asList( 23694, //1 dose divine 23691, //2 dose divine 23688, //3 dose divine 23685, //4 dose divine 12701, //1 dose 12699, //2 dose 12697, //3 dose 12695 //4 dose ); public static final List<Integer> attackBoosts = Arrays.asList( 23706, //1 dose divine 23703, //2 dose divine 23700, //3 dose divine 23697, //4 dose divine 149, //1 dose 147, //2 dose 145, //3 dose 2436 //4 dose ); public static final List<Integer> strengthBoosts = Arrays.asList( 23718, //1 dose divine 23715, //2 dose divine 23712, //3 dose divine 23709, //4 dose divine 161, //1 dose 159, //2 dose 157, //3 dose 2440 //4 dose ); public static final List<Integer> defenceBoosts = Arrays.asList( 23730, //1 dose divine 23727, //2 dose divine 23724, //3 dose divine 23721, //4 dose divine 167, //1 dose 165, //2 dose 163, //3 dose 2442 //4 dose ); public static final List<Integer> prayerRestores = Arrays.asList( 143,//1 dose prayer 141,//2 dose prayer 139,//3 dose prayer 2434,//4 dose prayer 3030,//1 dose super restore 3028,//2 dose super restore 3026,//3 dose super restore 3024 //4 dose super restore ); public static final List<Integer> antiPoisonPP = Arrays.asList( 5958, 5956, 5954, 5952 ); public static final List<Pattern> antiPoisonPPattern = Arrays.asList( Pattern.compile("Superantipoison.*"), Pattern.compile("Antipoison.*") ); } Quote Link to comment Share on other sites More sharing options...
karimsouaki1903199 Posted November 13 Share Posted November 13 [URL=https://casualmatch.site]Prettys Girls in your city for night[/URL] Quote Link to comment Share on other sites More sharing options...
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