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Suko

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Posts posted by Suko

  1. These are the upcoming client/api fixes that will be in the next client update.

    • A Porcine of Interest Quest Added

    • Store API

    • Webwalker now equips Dramen staff/Lunar staff for Fairy Rings

    • Bank#open now also uses NPCs

    • CombatAPI base

    • Prayer#isActive checks for game unlocks

    • Defined new Path Links for Rogues Den, Falador Crumbled Wall, and Fremennik Slayer Cave.

    • Modified WaitFor.waitForTravel to allow for passing a checkDistance in order to avoid spam clicking objects with a 'travel distance' of 1 tile.

    • Defined new Path Link for exiting Lumbridge Swamp Cave

    • Removed debugging statements.

    • Added handler for desert warning.

    • Added Dialogue#getText method.

    • Added handlers for fail state dialogues. Example is trying to navigate into desert without a shantay pass. Without this fail state handler, it will get stuck in an infinite loop of attempting to handle the object.

    • Added Path Links for Kalphite Slayer Cave Entrance and Exit,

    • Added new path links for multiple charter ships and travel between Rimmington/Ardougne/Brimhaven. Now catches null pointer in getItemDetails

    • Modified Area to include expected tiles regardless of Polygons contains implementation.

    • Added checks for placeholder in BankAPI

    • Added isPlaceholder method on RSBankItemWidget

    • Modified InteractionHandler to walk to the object if the initial interaction fails. There were occurrences where walker would get stuck in a loop, never actually interacting with an object.

    • Combat API Has

    • localPlayer#hasMembership

    • Area plane matching

    • Updated Quest API

    • More Quest API updates

    • Added withdrawAny methods to Bank.

    • Modified GrandExchangeAPI to clean up null pointers.

    • Added new Path Links.

    • Modified withdraw to return false if the count of the predicate is 0. Returning true does not make sense if you dont actually withdraw anything.

    • Modified deselectItem to interact with menu rather than an item as it would never actually deselect.

    • Adding an extra delay on Wearable Item Teleports after interacting with item. It was checking for the options too quickly and failed if a different dialogue was already open.

    • Added Path Link for Shantay Pass to avoid spam clicking.

    • Added Path Links for Outpost->Lighthouse rock jumps

    • Added Path Link for GE Shortcut

    • Added Path Link for catacombs of kourend entrance

    • Added additional path links.

    • Modified pathhandler to handle additional objects if for some reason bfsMapCache thinks we can reach the next tile.

    • Thanks 2
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